Excited to share the ZBrush Hard Surface Modeling course I created as part of a program at Think Tank Training Centre.
Across five sessions, I walk through my full modeling workflow while designing a sci-fi drone entirely inside ZBrush. I also cover how to bridge workflows between Maya and ZBrush, highlighting their similarities in modeling tools.
The course is designed to build momentum, starting simple and growing in complexity:
🔹 Beginning with a basic design from a cylinder
🔹 Moving on to prop-level modeling, refining workflows and adding detail
🔹 Finish with a complete sci-fi drone, incorporating more advanced techniques
The course covers:
🛠 Why ZBrush is powerful for hard surface work
⚙️ My two-phase modeling process for efficiency
📐 Blockouts, proportions, and form development
🧩 Topology techniques for clean, production-ready results
🔍 A complete breakdown of building and detailing a sci-fi drone from scratch
This course is ideal for artists looking to explore ZBrush’s potential for hard surface modeling or sharpen their current workflow.